Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 112 days ago
6 / 3 / 9
K / D / A
34.9%
Kill participation
693.9
Damage / min
14,923g
456.6 gold / min
15
6 placed · 0 cleared
260
8 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSoo Enjoyable#BEAST
Renekton · Top
3 / 8 / 3
27.3% KP
19,880
18.8% share
12,763g
265 CS · 8.1/m
uкraine princess#2012
Nocturne · Jungle
3 / 7 / 6
40.9% KP
13,231
12.5% share
11,634g
198 CS · 6.1/m
who asked tho#REAL
Malzahar · Mid
3 / 6 / 6
40.9% KP
24,152
22.9% share
13,039g
271 CS · 8.3/m
SΛNNY#XYZ
Twitch · ADC
9 / 13 / 5
63.6% KP
24,694
23.4% share
13,948g
186 CS · 5.7/m
ZenDaR#EUNE
Senna · Support
4 / 9 / 13
77.3% KP
23,733
22.5% share
11,567g
49 CS · 1.5/m
Red side
Victorymemento mori#echo
Riven · Top
6 / 3 / 9
34.9% KP
22,678
16.3% share
14,923g
260 CS · 8/m
Koreaniec#JDD
Qiyana · Jungle
16 / 3 / 15
72.1% KP
45,849
33% share
19,737g
238 CS · 7.3/m
Klaus Anders#KLAUS
Xerath · Mid
12 / 4 / 7
44.2% KP
34,152
24.6% share
14,950g
259 CS · 7.9/m
Fliperion#EUNE
Miss Fortune · ADC
7 / 9 / 10
39.5% KP
24,021
17.3% share
14,211g
212 CS · 6.5/m
Nystightpol#EUNE
Bard · Support
2 / 3 / 27
67.4% KP
12,357
8.9% share
11,154g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
