Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 111 days ago
1 / 5 / 2
K / D / A
18.8%
Kill participation
226.8
Damage / min
8,000g
315.6 gold / min
21
7 placed · 2 cleared
197
7.8 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAdelean#Cross
Yone · Top
2 / 3 / 7
28.1% KP
10,073
12.8% share
11,518g
223 CS · 8.8/m
16 γραμμες#11111
Ekko · Jungle
7 / 3 / 8
46.9% KP
17,236
21.9% share
12,827g
202 CS · 8/m
jumpscare julcia#6767
Syndra · Mid
4 / 2 / 6
31.3% KP
16,948
21.5% share
12,345g
263 CS · 10.4/m
drgsushouldtryit#aph
Samira · ADC
12 / 2 / 5
53.1% KP
22,435
28.5% share
16,018g
255 CS · 10.1/m
صلاح الدين#اقصى
Poppy · Support
7 / 6 / 11
56.3% KP
12,063
15.3% share
9,483g
22 CS · 0.9/m
Red side
Defeatmemento mori#echo
Riven · Top
1 / 5 / 2
18.8% KP
5,750
10.1% share
8,000g
197 CS · 7.8/m
bia#focus
Sylas · Jungle
5 / 7 / 4
56.3% KP
13,455
23.6% share
10,761g
167 CS · 6.6/m
MΙD Scripts#EUNE
Viktor · Mid
5 / 4 / 4
56.3% KP
21,585
37.9% share
10,434g
225 CS · 8.9/m
zane uwu#DOINB
Kalista · ADC
2 / 11 / 0
12.5% KP
5,124
9% share
9,219g
185 CS · 7.3/m
zaraza2000#EUNE
Pantheon · Support
3 / 5 / 10
81.3% KP
11,046
19.4% share
9,271g
50 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
