Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 103 days ago
10 / 5 / 2
K / D / A
54.5%
Kill participation
758.4
Damage / min
16,080g
510.5 gold / min
31
7 placed · 4 cleared
279
8.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
10 / 5 / 2
54.5% KP
23,889
25.6% share
16,080g
279 CS · 8.9/m
0111mgwa#peace
Jarvan IV · Jungle
1 / 7 / 14
68.2% KP
17,263
18.5% share
11,441g
191 CS · 6.1/m
SΛNNY#XYZ
Syndra · Mid
7 / 9 / 5
54.5% KP
33,658
36.1% share
13,221g
248 CS · 7.9/m
1111111111111I11#1111
Draven · ADC
4 / 4 / 4
36.4% KP
14,435
15.5% share
16,829g
301 CS · 9.6/m
Boy#sus
Janna · Support
0 / 6 / 8
36.4% KP
3,930
4.2% share
7,802g
32 CS · 1/m
Red side
VictoryMagikarpi#EUNE
Jayce · Top
4 / 2 / 4
25.8% KP
16,558
16.2% share
15,380g
318 CS · 10.1/m
16 γραμμες#11111
Ekko · Jungle
4 / 4 / 9
41.9% KP
16,711
16.4% share
14,687g
267 CS · 8.5/m
Moon#Blau
Vladimir · Mid
8 / 5 / 7
48.4% KP
24,452
24% share
14,325g
248 CS · 7.9/m
SlimySnake32#noob1
Aphelios · ADC
8 / 5 / 6
45.2% KP
22,061
21.6% share
15,680g
222 CS · 7/m
oxoo kindredking#JESUS
Zoe · Support
7 / 6 / 16
74.2% KP
22,244
21.8% share
11,686g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
