Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 103 days ago
16 / 7 / 8
K / D / A
51.1%
Kill participation
1,181.3
Damage / min
23,294g
573.7 gold / min
20
4 placed · 3 cleared
308
7.6 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
16 / 7 / 8
51.1% KP
47,962
28.3% share
23,294g
308 CS · 7.6/m
Hepha#2112
Graves · Jungle
17 / 9 / 11
59.6% KP
59,369
35% share
22,463g
324 CS · 8/m
rank 1 FatBoy#PL9
Locke · Mid
8 / 14 / 14
46.8% KP
21,748
12.8% share
15,018g
211 CS · 5.2/m
cipkołak#kubuś
Heimerdinger · ADC
1 / 12 / 5
12.8% KP
21,524
12.7% share
14,178g
291 CS · 7.2/m
adi#7 7 7
Poppy · Support
5 / 11 / 10
31.9% KP
19,169
11.3% share
12,796g
65 CS · 1.6/m
Red side
VictoryMiś#OSRS
Vayne · Top
15 / 10 / 8
43.4% KP
46,289
25.4% share
20,927g
321 CS · 7.9/m
0111mgwa#peace
Talon · Jungle
9 / 10 / 16
47.2% KP
38,602
21.1% share
18,763g
308 CS · 7.6/m
ReXxecution#BRUT
Galio · Mid
17 / 13 / 12
54.7% KP
44,196
24.2% share
19,403g
213 CS · 5.2/m
Comeback is here#14005
Seraphine · ADC
4 / 7 / 22
49.1% KP
26,595
14.6% share
18,394g
277 CS · 6.8/m
HansLanda#069
Mel · Support
8 / 7 / 13
39.6% KP
26,865
14.7% share
14,267g
93 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
