Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 103 days ago
15 / 3 / 6
K / D / A
56.8%
Kill participation
1,472.6
Damage / min
16,947g
596.7 gold / min
19
8 placed · 1 cleared
249
8.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
15 / 3 / 6
56.8% KP
41,822
33.3% share
16,947g
249 CS · 8.8/m
Thë Ðećeîver PR#EUNE
Shaco · Jungle
7 / 5 / 10
45.9% KP
20,474
16.3% share
13,400g
250 CS · 8.8/m
javicilie#3409
Qiyana · Mid
11 / 8 / 7
48.6% KP
35,932
28.6% share
12,656g
170 CS · 6/m
Mazleg#444
Kai'Sa · ADC
4 / 8 / 7
29.7% KP
18,837
15% share
12,939g
201 CS · 7.1/m
WillTheScout#EUNE
Rakan · Support
0 / 5 / 22
59.5% KP
8,627
6.9% share
9,482g
29 CS · 1/m
Red side
DefeatJD Arturek#gasze
Renekton · Top
3 / 8 / 1
14.3% KP
11,213
13.5% share
10,357g
227 CS · 8/m
cherry waves#1083
Kha'Zix · Jungle
8 / 5 / 7
53.6% KP
19,542
23.5% share
12,652g
201 CS · 7.1/m
hussars meretrix#EUNE
Ekko · Mid
5 / 10 / 5
35.7% KP
20,047
24.2% share
9,755g
161 CS · 5.7/m
Nitrous Oxide#00000
Syndra · ADC
5 / 4 / 12
60.7% KP
19,469
23.5% share
15,096g
220 CS · 7.7/m
faroklötty3#DIK
Pyke · Support
7 / 10 / 13
71.4% KP
12,733
15.3% share
9,681g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
