Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 98 days ago
7 / 8 / 5
K / D / A
35.3%
Kill participation
718.9
Damage / min
15,267g
481.6 gold / min
25
7 placed · 3 cleared
220
6.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKrasny2137#TGK
Renekton · Top
12 / 10 / 3
45.5% KP
27,314
24.2% share
14,181g
239 CS · 7.5/m
MaxCortisol#spike
Rammus · Jungle
2 / 5 / 11
39.4% KP
11,428
10.1% share
11,574g
205 CS · 6.5/m
PridefulQueen#EUNE
Lux · Mid
9 / 5 / 7
48.5% KP
29,698
26.3% share
12,968g
230 CS · 7.3/m
Primeloryz#EUNE
Syndra · ADC
4 / 7 / 10
42.4% KP
25,866
22.9% share
15,649g
277 CS · 8.7/m
Peto#noob
Camille · Support
6 / 7 / 11
51.5% KP
18,566
16.4% share
9,946g
20 CS · 0.6/m
Red side
Victorymemento mori#echo
Riven · Top
7 / 8 / 5
35.3% KP
22,790
17.8% share
15,267g
220 CS · 6.9/m
Feel#Empty
Evelynn · Jungle
11 / 6 / 8
55.9% KP
26,712
20.9% share
15,548g
239 CS · 7.5/m
Marianeu#2137
Viktor · Mid
4 / 4 / 17
61.8% KP
34,403
26.9% share
13,471g
252 CS · 7.9/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
11 / 6 / 6
50% KP
34,500
26.9% share
19,423g
278 CS · 8.8/m
asdadsasddas#idk
Janna · Support
1 / 9 / 21
64.7% KP
9,630
7.5% share
9,736g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
