Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 97 days ago
3 / 2 / 17
K / D / A
60.6%
Kill participation
267.5
Damage / min
9,757g
323.8 gold / min
82
31 placed · 8 cleared
18
0.6 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryOutsider#OPC
Urgot · Top
5 / 3 / 10
45.5% KP
20,452
21.2% share
14,926g
231 CS · 7.7/m
Denouementer#0xC1
Evelynn · Jungle
12 / 4 / 10
66.7% KP
29,601
30.7% share
15,379g
227 CS · 7.5/m
MARSEILLE CRAVER#loric
Ekko · Mid
9 / 4 / 7
48.5% KP
20,029
20.8% share
13,973g
241 CS · 8/m
AdamFekete#azjo
Ezreal · ADC
4 / 5 / 7
33.3% KP
18,299
19% share
14,446g
246 CS · 8.2/m
memento mori#echo
Karma · Support
3 / 2 / 17
60.6% KP
8,060
8.4% share
9,757g
18 CS · 0.6/m
Red side
DefeatXylox#0420
Aatrox · Top
1 / 6 / 2
16.7% KP
9,684
11.2% share
8,866g
197 CS · 6.5/m
die first#pera
Sylas · Jungle
4 / 9 / 4
44.4% KP
12,306
14.2% share
12,198g
209 CS · 6.9/m
SamsungWorldCZ#8127
Zed · Mid
6 / 7 / 1
38.9% KP
24,438
28.1% share
14,728g
246 CS · 8.2/m
Primeloryz#EUNE
Syndra · ADC
5 / 4 / 6
61.1% KP
26,144
30.1% share
14,872g
269 CS · 8.9/m
s0phie#EUNE
Vel'Koz · Support
2 / 7 / 9
61.1% KP
14,243
16.4% share
8,423g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
