Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 90 days ago
6 / 7 / 8
K / D / A
41.2%
Kill participation
1,373.4
Damage / min
15,587g
420.3 gold / min
29
6 placed · 4 cleared
286
7.7 CS / min
Objective control
4
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLelek#NDR
Renekton · Top
4 / 10 / 4
36.4% KP
27,321
21% share
13,605g
273 CS · 7.4/m
Reyst1#EUNE
Sylas · Jungle
4 / 7 / 5
40.9% KP
26,507
20.3% share
15,389g
281 CS · 7.6/m
Sebastian#bebko
Yone · Mid
10 / 5 / 3
59.1% KP
47,336
36.3% share
18,779g
340 CS · 9.2/m
Zurai#Zurai
Twitch · ADC
4 / 8 / 1
22.7% KP
17,458
13.4% share
14,156g
267 CS · 7.2/m
i fart they die#cc333
Karma · Support
0 / 4 / 11
50% KP
11,694
9% share
9,571g
43 CS · 1.2/m
Red side
Victorymemento mori#echo
Riven · Top
6 / 7 / 8
41.2% KP
50,930
29% share
15,587g
286 CS · 7.7/m
dickbob#ZTHRN
Rengar · Jungle
15 / 5 / 5
58.8% KP
39,871
22.7% share
19,716g
266 CS · 7.2/m
TDar#00001
Ahri · Mid
3 / 6 / 9
35.3% KP
29,112
16.6% share
13,213g
268 CS · 7.2/m
sarauai#EUNE
Smolder · ADC
9 / 2 / 7
47.1% KP
48,301
27.5% share
19,030g
348 CS · 9.4/m
BoNdYs#2369
Lulu · Support
1 / 2 / 16
50% KP
7,666
4.4% share
9,938g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
