Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 86 days ago
5 / 4 / 6
K / D / A
37.9%
Kill participation
538.9
Damage / min
15,216g
454.4 gold / min
23
8 placed · 2 cleared
223
6.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmemento mori#echo
Riven · Top
5 / 4 / 6
37.9% KP
18,043
16.8% share
15,216g
223 CS · 6.7/m
GórnikWałbrzych#kibic
Lillia · Jungle
8 / 7 / 7
51.7% KP
21,713
20.2% share
15,888g
274 CS · 8.2/m
MARSEILLE CRAVER#loric
Zed · Mid
13 / 4 / 8
72.4% KP
39,644
36.9% share
18,045g
247 CS · 7.4/m
Fastovsky#RIVIA
Smolder · ADC
0 / 7 / 10
34.5% KP
17,247
16.1% share
11,716g
220 CS · 6.6/m
Gorkvv#EUNE
Poppy · Support
3 / 9 / 11
48.3% KP
10,750
10% share
9,521g
36 CS · 1.1/m
Red side
VictoryMiś#OSRS
Vayne · Top
5 / 6 / 5
32.3% KP
21,379
17.1% share
14,539g
291 CS · 8.7/m
16 γραμμες#11111
Diana · Jungle
7 / 5 / 17
77.4% KP
26,947
21.5% share
17,135g
286 CS · 8.5/m
Petarda DI Matix#GUGU
Mel · Mid
8 / 6 / 11
61.3% KP
24,158
19.3% share
13,298g
220 CS · 6.6/m
POLSKI GUMAYUSI#SKTT1
Aphelios · ADC
10 / 5 / 10
64.5% KP
45,233
36.2% share
19,876g
311 CS · 9.3/m
Toxic Bean#EUNE
Janna · Support
1 / 7 / 18
61.3% KP
7,407
5.9% share
10,211g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
