Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Summoner's Rift · 86 days ago
13 / 4 / 10
K / D / A
50%
Kill participation
1,391.1
Damage / min
14,471g
554.4 gold / min
14
5 placed · 0 cleared
201
7.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHΑu#EUNE
Shen · Top
6 / 8 / 4
41.7% KP
12,186
15.8% share
10,115g
161 CS · 6.2/m
Duvid444#GOD
Ambessa · Jungle
1 / 9 / 7
33.3% KP
9,307
12.1% share
9,874g
160 CS · 6.1/m
heather#blnd
Gragas · Mid
3 / 8 / 3
25% KP
19,859
25.8% share
9,642g
176 CS · 6.7/m
Turtle want#EUNE
Sylas · ADC
14 / 10 / 4
75% KP
26,859
34.9% share
14,920g
179 CS · 6.9/m
Dòdò#1478
Nautilus · Support
0 / 11 / 14
58.3% KP
8,702
11.3% share
7,829g
24 CS · 0.9/m
Red side
Victorymemento mori#echo
Riven · Top
13 / 4 / 10
50% KP
36,307
29.7% share
14,471g
201 CS · 7.7/m
Kraddy#EUNE
Hecarim · Jungle
8 / 3 / 14
47.8% KP
18,684
15.3% share
13,813g
254 CS · 9.7/m
full mute#12345
Akshan · Mid
9 / 6 / 7
34.8% KP
24,131
19.7% share
11,868g
202 CS · 7.7/m
L9 Gărgă Mental#BOOM
Viktor · ADC
13 / 8 / 10
50% KP
30,121
24.6% share
14,309g
162 CS · 6.2/m
Helski#EUNE
Rell · Support
3 / 3 / 32
76.1% KP
13,159
10.8% share
10,425g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
