Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Summoner's Rift · 86 days ago
6 / 8 / 11
K / D / A
38.6%
Kill participation
982.7
Damage / min
15,143g
446.3 gold / min
23
8 placed · 2 cleared
230
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDeath In The Air#WRLD
Wukong · Top
9 / 8 / 10
52.8% KP
34,650
28.5% share
14,567g
243 CS · 7.2/m
Filipipas#2521
Jarvan IV · Jungle
4 / 8 / 15
52.8% KP
12,534
10.3% share
12,522g
190 CS · 5.6/m
Jinkx Monsoon#9147
Orianna · Mid
6 / 9 / 10
44.4% KP
14,160
11.7% share
13,456g
244 CS · 7.2/m
thebeastplayZz#EUNE
Seraphine · ADC
1 / 10 / 16
47.2% KP
18,446
15.2% share
13,451g
252 CS · 7.4/m
Rosa P4rks#Bus
Senna · Support
16 / 9 / 12
77.8% KP
41,682
34.3% share
16,830g
46 CS · 1.4/m
Red side
Victorymemento mori#echo
Riven · Top
6 / 8 / 11
38.6% KP
33,347
22.7% share
15,143g
230 CS · 6.8/m
Kraddy#EUNE
Bel'Veth · Jungle
9 / 4 / 13
50% KP
23,919
16.3% share
17,624g
281 CS · 8.3/m
full mute#12345
Akshan · Mid
12 / 6 / 5
38.6% KP
36,224
24.7% share
18,882g
283 CS · 8.3/m
L9 Gărgă Mental#BOOM
Mel · ADC
12 / 8 / 14
59.1% KP
36,622
24.9% share
18,494g
235 CS · 6.9/m
Helski#EUNE
Pyke · Support
5 / 10 / 19
54.5% KP
16,755
11.4% share
12,308g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
