Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Flex · 85 days ago
4 / 6 / 1
K / D / A
41.7%
Kill participation
753.6
Damage / min
9,903g
374.6 gold / min
12
5 placed · 0 cleared
212
8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoknes43#EUNE
Olaf · Top
15 / 1 / 2
40.5% KP
25,698
23% share
15,846g
247 CS · 9.3/m
ImpostorPiotruś#EUNE
Ambessa · Jungle
4 / 4 / 11
35.7% KP
19,327
17.3% share
12,490g
224 CS · 8.5/m
ELker#GOLD
Viktor · Mid
3 / 1 / 7
23.8% KP
22,713
20.4% share
10,471g
215 CS · 8.1/m
degustator stup#nojob
Locke · ADC
20 / 2 / 5
59.5% KP
34,634
31.1% share
16,451g
183 CS · 6.9/m
Blam#EUNE
Blitzcrank · Support
0 / 4 / 23
54.8% KP
9,136
8.2% share
8,647g
28 CS · 1.1/m
Red side
DefeatOutsider#OPC
Urgot · Top
4 / 8 / 1
41.7% KP
16,978
23.5% share
10,618g
208 CS · 7.9/m
Acrozo#0001
Jarvan IV · Jungle
3 / 9 / 5
66.7% KP
12,595
17.4% share
9,692g
183 CS · 6.9/m
memento mori#echo
Riven · Mid
4 / 6 / 1
41.7% KP
19,919
27.5% share
9,903g
212 CS · 8/m
train to failure#EUNE
Vladimir · ADC
1 / 10 / 3
33.3% KP
15,920
22% share
8,817g
172 CS · 6.5/m
weak doll#111
Nami · Support
0 / 9 / 7
58.3% KP
6,918
9.6% share
6,441g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
