Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Summoner's Rift · 85 days ago
14 / 6 / 7
K / D / A
39.6%
Kill participation
1,229.2
Damage / min
18,164g
582.2 gold / min
21
6 placed · 2 cleared
259
8.3 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Ambessa · Top
14 / 6 / 7
39.6% KP
38,351
22.7% share
18,164g
259 CS · 8.3/m
aEmils#WMM
Xin Zhao · Jungle
2 / 9 / 9
20.8% KP
13,497
8% share
11,497g
193 CS · 6.2/m
full mute#12345
Akshan · Mid
22 / 6 / 11
62.3% KP
48,605
28.7% share
20,905g
234 CS · 7.5/m
L9 Gărgă Mental#BOOM
Syndra · ADC
7 / 13 / 18
47.2% KP
38,660
22.8% share
15,336g
151 CS · 4.8/m
Helski#EUNE
Camille · Support
8 / 13 / 17
47.2% KP
30,166
17.8% share
12,030g
25 CS · 0.8/m
Red side
DefeatBunhauss#EUNE
Varus · Top
7 / 7 / 9
34% KP
22,400
16.7% share
12,231g
227 CS · 7.3/m
Iufa#EUNE
Nocturne · Jungle
9 / 11 / 14
48.9% KP
23,686
17.7% share
13,456g
158 CS · 5.1/m
Hikikomori1337#EUNE
Locke · Mid
17 / 14 / 7
51.1% KP
42,330
31.6% share
17,389g
163 CS · 5.2/m
One Impulse#ADC
Lucian · ADC
10 / 12 / 16
55.3% KP
35,283
26.3% share
15,094g
208 CS · 6.7/m
Mefi#2137
Nami · Support
4 / 9 / 27
66% KP
10,367
7.7% share
10,044g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
