Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 84 days ago
4 / 8 / 3
K / D / A
29.2%
Kill participation
449.4
Damage / min
10,680g
396 gold / min
26
9 placed · 2 cleared
212
7.9 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDesperateNasus#K R
Kayle · Top
10 / 3 / 7
54.8% KP
16,097
17.8% share
16,361g
276 CS · 10.2/m
TeddyBearBeyond#13509
Viego · Jungle
8 / 6 / 7
48.4% KP
16,031
17.7% share
13,299g
176 CS · 6.5/m
MuRlOcSmUrf69#EUNE
Vladimir · Mid
8 / 4 / 8
51.6% KP
28,804
31.9% share
12,447g
202 CS · 7.5/m
Loung Huji#TSC
Syndra · ADC
1 / 7 / 4
16.1% KP
16,350
18.1% share
11,738g
241 CS · 8.9/m
Joki#9898
Camille · Support
4 / 4 / 11
48.4% KP
13,128
14.5% share
9,648g
35 CS · 1.3/m
Red side
Defeatmemento mori#echo
Riven · Top
4 / 8 / 3
29.2% KP
12,120
11.9% share
10,680g
212 CS · 7.9/m
rymsiio#333
Karthus · Jungle
7 / 6 / 3
41.7% KP
32,601
32.1% share
11,605g
218 CS · 8.1/m
in ketten gelegt#8 D
Ahri · Mid
7 / 10 / 2
37.5% KP
23,899
23.5% share
9,692g
154 CS · 5.7/m
ADC Κing#SMDZG
Ezreal · ADC
6 / 2 / 5
45.8% KP
21,836
21.5% share
14,091g
256 CS · 9.5/m
Born By Madlife#EUNE
Karma · Support
0 / 5 / 17
70.8% KP
11,054
10.9% share
7,914g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
