Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 84 days ago
12 / 3 / 5
K / D / A
51.5%
Kill participation
915.3
Damage / min
15,485g
543 gold / min
22
6 placed · 2 cleared
252
8.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDontTryToBeatMe#EUNE
Teemo · Top
0 / 7 / 1
3.8% KP
14,119
14.9% share
9,212g
223 CS · 7.8/m
dickbob#ZTHRN
Rengar · Jungle
9 / 5 / 8
65.4% KP
19,956
21% share
13,049g
211 CS · 7.4/m
Duot#EUNE
Hwei · Mid
7 / 8 / 7
53.8% KP
23,414
24.7% share
11,686g
225 CS · 7.9/m
Let me Spin Pls#EUNE
Samira · ADC
9 / 8 / 3
46.2% KP
25,507
26.9% share
13,017g
215 CS · 7.5/m
gramy sobie nie#hehe
Cho'Gath · Support
1 / 5 / 10
42.3% KP
11,856
12.5% share
7,731g
35 CS · 1.2/m
Red side
Victorymemento mori#echo
Riven · Top
12 / 3 / 5
51.5% KP
26,102
26.8% share
15,485g
252 CS · 8.8/m
Wieszczka#EUNE
Nocturne · Jungle
5 / 7 / 14
57.6% KP
13,851
14.2% share
12,706g
175 CS · 6.1/m
KNEE SOCKSS#EUNE
Ahri · Mid
7 / 3 / 10
51.5% KP
25,944
26.6% share
12,579g
219 CS · 7.7/m
Spyrou#EUNE
Syndra · ADC
6 / 6 / 11
51.5% KP
22,097
22.7% share
13,721g
201 CS · 7/m
Gooldar#EUNE
Nami · Support
3 / 7 / 20
69.7% KP
9,358
9.6% share
8,893g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
