Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 83 days ago
0 / 5 / 16
K / D / A
69.6%
Kill participation
354.8
Damage / min
6,922g
272.5 gold / min
36
15 placed · 2 cleared
19
0.7 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Darius · Top
8 / 6 / 3
40.7% KP
25,863
27.4% share
11,386g
168 CS · 6.6/m
EMPEROR Iorweth#chall
Wukong · Jungle
1 / 3 / 6
25.9% KP
9,155
9.7% share
10,301g
219 CS · 8.6/m
SwedenNo1#9191
Syndra · Mid
3 / 4 / 6
33.3% KP
17,898
19% share
10,712g
212 CS · 8.3/m
DrinkGatorade#EUNE
Tristana · ADC
10 / 4 / 10
74.1% KP
24,225
25.7% share
14,250g
183 CS · 7.2/m
die first#pera
Senna · Support
5 / 6 / 16
77.8% KP
17,107
18.2% share
11,342g
39 CS · 1.5/m
Red side
Defeatxoovo#twod
Yone · Top
5 / 9 / 4
39.1% KP
20,968
25.9% share
10,398g
191 CS · 7.5/m
CapcaunDemon#fortn
Nasus · Jungle
2 / 4 / 9
47.8% KP
13,153
16.3% share
8,631g
143 CS · 5.6/m
Ikebana#生け花
Orianna · Mid
6 / 3 / 6
52.2% KP
13,808
17.1% share
10,761g
202 CS · 8/m
bahoi oficial#XDXD
Kai'Sa · ADC
10 / 6 / 4
60.9% KP
23,951
29.6% share
15,352g
222 CS · 8.7/m
memento mori#echo
Nautilus · Support
0 / 5 / 16
69.6% KP
9,012
11.1% share
6,922g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
