Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 83 days ago
2 / 6 / 0
K / D / A
50%
Kill participation
381.5
Damage / min
9,210g
400.4 gold / min
13
7 placed · 0 cleared
211
9.2 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Irelia · Top
6 / 1 / 4
27.8% KP
9,362
15.7% share
10,977g
190 CS · 8.3/m
Michalpol545#EUNE
Xin Zhao · Jungle
6 / 1 / 8
38.9% KP
11,633
19.5% share
11,231g
187 CS · 8.1/m
zbychu walker#1337
Locke · Mid
17 / 1 / 5
61.1% KP
22,780
38.2% share
13,358g
158 CS · 6.9/m
qrucyfix#feet
Tahm Kench · ADC
7 / 1 / 5
33.3% KP
11,685
19.6% share
10,670g
158 CS · 6.9/m
Izcrets#EUNE
Alistar · Support
0 / 0 / 20
55.6% KP
4,133
6.9% share
7,144g
13 CS · 0.6/m
Red side
Defeatmemento mori#echo
Riven · Top
2 / 6 / 0
50% KP
8,775
15% share
9,210g
211 CS · 9.2/m
osetikaplare#EUNE
Nidalee · Jungle
1 / 7 / 1
50% KP
9,972
17.1% share
7,178g
130 CS · 5.7/m
illidann#EUNE
Akshan · Mid
0 / 9 / 0
0% KP
7,089
12.1% share
5,982g
110 CS · 4.8/m
Hypothermia#LISS
Lux · ADC
1 / 9 / 1
50% KP
17,539
30% share
7,597g
173 CS · 7.5/m
SophiaDiggins#EUNE
Seraphine · Support
0 / 5 / 3
75% KP
15,043
25.8% share
5,544g
31 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
