Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 58 days ago
21 / 3 / 3
K / D / A
64.9%
Kill participation
1,797.9
Damage / min
20,863g
665.1 gold / min
16
5 placed · 1 cleared
280
8.9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSalee#SALE1
Trundle · Top
3 / 13 / 5
26.7% KP
17,079
14.7% share
11,119g
207 CS · 6.6/m
3zozzzz#Ghost
Talon · Jungle
8 / 5 / 6
46.7% KP
26,540
22.9% share
14,313g
256 CS · 8.2/m
Nex#imp
Aurora · Mid
6 / 4 / 6
40% KP
28,377
24.5% share
14,229g
247 CS · 7.9/m
MILICKE8#EUNE
Viktor · ADC
7 / 8 / 10
56.7% KP
23,750
20.5% share
13,528g
245 CS · 7.8/m
ZARODIN#SHUB
Sona · Support
6 / 7 / 14
66.7% KP
20,143
17.4% share
11,205g
20 CS · 0.6/m
Red side
Victorymemento mori#echo
Riven · Top
21 / 3 / 3
64.9% KP
56,395
41% share
20,863g
280 CS · 8.9/m
anxiety#7407
Warwick · Jungle
5 / 6 / 7
32.4% KP
18,059
13.1% share
12,621g
197 CS · 6.3/m
Extreme Gamer#EUNE
Annie · Mid
6 / 9 / 5
29.7% KP
28,698
20.9% share
13,430g
220 CS · 7/m
flow state#104
Ezreal · ADC
5 / 6 / 11
43.2% KP
29,122
21.2% share
15,980g
264 CS · 8.4/m
flowing water#snow
Braum · Support
0 / 6 / 16
43.2% KP
5,237
3.8% share
8,490g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
