Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 57 days ago
5 / 2 / 2
K / D / A
14.3%
Kill participation
605
Damage / min
13,096g
488 gold / min
16
6 placed · 0 cleared
236
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymemento mori#echo
Riven · Top
5 / 2 / 2
14.3% KP
16,233
12.8% share
13,096g
236 CS · 8.8/m
machete#6101
Rengar · Jungle
12 / 8 / 19
63.3% KP
30,939
24.4% share
13,566g
191 CS · 7.1/m
xShadowsx12#EUNE
Kassadin · Mid
14 / 3 / 9
46.9% KP
33,912
26.7% share
13,330g
215 CS · 8/m
JD julek#ego
Viktor · ADC
16 / 3 / 15
63.3% KP
39,511
31.1% share
15,449g
201 CS · 7.5/m
ŻydowskiPomiot#JGP
Braum · Support
2 / 8 / 26
57.1% KP
6,459
5.1% share
8,563g
23 CS · 0.9/m
Red side
DefeatPubianu#KLED
Kled · Top
3 / 6 / 8
45.8% KP
14,880
16% share
10,587g
243 CS · 9.1/m
Adam#RANK1
Ekko · Jungle
10 / 5 / 7
70.8% KP
20,326
21.9% share
14,320g
221 CS · 8.2/m
M1ciu#2077
Yone · Mid
3 / 13 / 7
41.7% KP
15,029
16.2% share
8,926g
187 CS · 7/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 13 / 11
79.2% KP
28,579
30.8% share
13,593g
196 CS · 7.3/m
ZARODIN#SHUB
Sona · Support
0 / 12 / 19
79.2% KP
13,963
15.1% share
7,179g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
