Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 47 days ago
9 / 6 / 13
K / D / A
44.9%
Kill participation
1,245.1
Damage / min
18,869g
459.5 gold / min
30
5 placed · 4 cleared
319
7.8 CS / min
Objective control
1
Dragons
2
Baron
6
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSmallwhitepp#7cm
Zaahen · Top
1 / 11 / 16
47.2% KP
23,664
16.1% share
14,327g
250 CS · 6.1/m
Ben 10 Dyr#R 1
Master Yi · Jungle
18 / 8 / 6
66.7% KP
42,179
28.7% share
22,356g
282 CS · 6.9/m
Another Day#000
Yone · Mid
6 / 6 / 9
41.7% KP
28,893
19.7% share
17,386g
345 CS · 8.4/m
Nureto#NUR
Tahm Kench · ADC
7 / 12 / 11
50% KP
31,280
21.3% share
15,417g
192 CS · 4.7/m
Ok bro#rank1
Syndra · Support
4 / 12 / 14
50% KP
20,799
14.2% share
15,608g
126 CS · 3.1/m
Red side
Victorymemento mori#echo
Riven · Top
9 / 6 / 13
44.9% KP
51,132
21.2% share
18,869g
319 CS · 7.8/m
YSMWJHPYA#EWAMF
Rengar · Jungle
14 / 9 / 12
53.1% KP
47,267
19.6% share
19,173g
298 CS · 7.3/m
nonchalant adam#kret
Ahri · Mid
8 / 9 / 14
44.9% KP
47,271
19.6% share
17,208g
318 CS · 7.7/m
RageHub#EUNE
Ziggs · ADC
13 / 7 / 16
59.2% KP
67,484
28% share
19,702g
239 CS · 5.8/m
KlonG#EUNE
Bard · Support
5 / 5 / 27
65.3% KP
27,788
11.5% share
14,460g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
