Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Defeat
Ranked Solo/Duo · 47 days ago
3 / 2 / 3
K / D / A
37.5%
Kill participation
358.4
Damage / min
10,059g
374.6 gold / min
23
5 placed · 1 cleared
209
7.8 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Shy Riven#EUNE
Trundle · Top
6 / 3 / 3
39.1% KP
20,865
26.2% share
12,835g
258 CS · 9.6/m
hello kolofou#whoam
Nidalee · Jungle
6 / 4 / 6
52.2% KP
16,166
20.3% share
12,813g
229 CS · 8.5/m
polskibatmanpl#bati
Xerath · Mid
10 / 2 / 4
60.9% KP
24,196
30.4% share
12,602g
252 CS · 9.4/m
nao jinguji#flow
Jhin · ADC
1 / 3 / 4
21.7% KP
11,818
14.8% share
10,204g
200 CS · 7.4/m
C0dy Maver1k#Relax
Seraphine · Support
0 / 4 / 9
39.1% KP
6,600
8.3% share
7,280g
37 CS · 1.4/m
Red side
DefeatKolton#2115
Zaahen · Top
4 / 6 / 1
31.3% KP
20,773
28% share
10,033g
220 CS · 8.2/m
memento mori#echo
Ambessa · Jungle
3 / 2 / 3
37.5% KP
9,622
13% share
10,059g
209 CS · 7.8/m
Hoy#ZED
Lux · Mid
6 / 8 / 3
56.3% KP
15,765
21.3% share
11,155g
187 CS · 7/m
MAYNDIABLO#EUNE
Hwei · ADC
2 / 5 / 6
50% KP
17,912
24.2% share
9,994g
216 CS · 8/m
불 속으로 몸을 던져라#인종차별
Bard · Support
1 / 2 / 10
68.8% KP
10,013
13.5% share
7,390g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
