Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 33 days ago
11 / 2 / 1
K / D / A
42.9%
Kill participation
781
Damage / min
15,490g
570.9 gold / min
25
6 placed · 2 cleared
277
10.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTop Lane Gayming#9696
Camille · Top
5 / 4 / 2
38.9% KP
12,395
16.7% share
10,644g
202 CS · 7.4/m
AmogusGaming374#sussy
Cho'Gath · Jungle
6 / 6 / 6
66.7% KP
20,016
27% share
11,512g
172 CS · 6.3/m
xRusin#EUNE
Lissandra · Mid
2 / 8 / 7
50% KP
17,091
23% share
8,590g
160 CS · 5.9/m
Vilém Nenaportil#EUNE
Twitch · ADC
5 / 5 / 3
44.4% KP
13,786
18.6% share
11,378g
198 CS · 7.3/m
Queen Leona#Anna
Janna · Support
0 / 5 / 11
61.1% KP
10,968
14.8% share
7,207g
18 CS · 0.7/m
Red side
Victorymemento mori#echo
Riven · Top
11 / 2 / 1
42.9% KP
21,192
22.5% share
15,490g
277 CS · 10.2/m
working 3 jobs#0000
Lee Sin · Jungle
3 / 5 / 9
42.9% KP
14,397
15.3% share
12,112g
208 CS · 7.7/m
Exehel#EUNE
Ekko · Mid
7 / 5 / 5
42.9% KP
26,962
28.6% share
11,444g
180 CS · 6.6/m
demonic hours#888
Kai'Sa · ADC
6 / 2 / 7
46.4% KP
22,894
24.3% share
14,471g
243 CS · 9/m
JulijaDiamond#ONLYF
Maokai · Support
1 / 4 / 13
50% KP
8,936
9.5% share
8,097g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
