Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Victory
Ranked Solo/Duo · 19 days ago
10 / 2 / 6
K / D / A
53.3%
Kill participation
829.2
Damage / min
13,583g
567.5 gold / min
19
5 placed · 3 cleared
208
8.7 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDrNicolaeGuta#EUNE
Urgot · Top
6 / 7 / 2
61.5% KP
19,718
27.7% share
10,192g
206 CS · 8.6/m
foιds victim#11111
Ekko · Jungle
1 / 6 / 8
69.2% KP
15,042
21.1% share
9,628g
207 CS · 8.6/m
Cellar of Ghosts#6941
Akshan · Mid
3 / 8 / 0
23.1% KP
15,691
22% share
8,486g
182 CS · 7.6/m
UnknownRandom#5918
Ezreal · ADC
3 / 7 / 1
30.8% KP
15,906
22.3% share
9,052g
158 CS · 6.6/m
GKOTZA REBORN#11111
Nami · Support
0 / 2 / 10
76.9% KP
4,926
6.9% share
5,894g
18 CS · 0.8/m
Red side
Victoryduba82#EUNE
Aatrox · Top
2 / 6 / 5
23.3% KP
12,085
14.8% share
8,707g
143 CS · 6/m
PerfectBalance#mike
Sylas · Jungle
16 / 0 / 4
66.7% KP
21,798
26.6% share
16,223g
213 CS · 8.9/m
memento mori#echo
Riven · Mid
10 / 2 / 6
53.3% KP
19,846
24.2% share
13,583g
208 CS · 8.7/m
Necromartin#Necro
Viktor · ADC
1 / 3 / 12
43.3% KP
19,726
24.1% share
10,086g
179 CS · 7.5/m
verti#alone
Sona · Support
1 / 2 / 17
60% KP
8,411
10.3% share
7,885g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
