Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 19 days ago
14 / 10 / 9
K / D / A
67.6%
Kill participation
1,214.1
Damage / min
23,697g
577.7 gold / min
45
12 placed · 10 cleared
316
7.7 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKoxtroll#uwu
Akali · Top
4 / 9 / 4
23.5% KP
31,998
18% share
15,471g
315 CS · 7.7/m
illidann#EUNE
Hecarim · Jungle
5 / 9 / 12
50% KP
27,799
15.6% share
17,607g
317 CS · 7.7/m
memento mori#echo
Riven · Mid
14 / 10 / 9
67.6% KP
49,800
28% share
23,697g
316 CS · 7.7/m
Kindlegem#pati
Tristana · ADC
7 / 9 / 9
47.1% KP
44,167
24.8% share
22,210g
396 CS · 9.7/m
Cranivire#28227
Tahm Kench · Support
4 / 12 / 13
50% KP
24,099
13.5% share
12,385g
35 CS · 0.9/m
Red side
VictoryAyikoe#Aiiki
Poppy · Top
7 / 4 / 23
61.2% KP
29,740
12.7% share
14,723g
174 CS · 4.2/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
10 / 6 / 24
69.4% KP
63,817
27.2% share
18,981g
282 CS · 6.9/m
Another Day#000
Yone · Mid
14 / 5 / 14
57.1% KP
62,034
26.5% share
22,128g
402 CS · 9.8/m
Stifi#Bomba
Karthus · ADC
17 / 12 / 13
61.2% KP
68,891
29.4% share
21,481g
293 CS · 7.1/m
Kronch#Him
Taric · Support
1 / 7 / 37
77.6% KP
9,961
4.2% share
11,626g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
