Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Riven
Defeat
Ranked Solo/Duo · 13 days ago
2 / 3 / 2
K / D / A
33.3%
Kill participation
490
Damage / min
9,244g
427.6 gold / min
17
6 placed · 3 cleared
195
9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatad1ss#mizu
Wukong · Top
1 / 7 / 0
8.3% KP
12,137
24.2% share
6,574g
157 CS · 7.3/m
Regnum#EUNE1
Shaco · Jungle
4 / 6 / 4
66.7% KP
9,176
18.3% share
8,624g
123 CS · 5.7/m
memento mori#echo
Riven · Mid
2 / 3 / 2
33.3% KP
10,593
21.1% share
9,244g
195 CS · 9/m
EGOCENTRIC#EGO67
Aurora · ADC
4 / 3 / 6
83.3% KP
13,255
26.4% share
10,169g
184 CS · 8.5/m
pgodanj#supp
Nami · Support
1 / 4 / 7
66.7% KP
4,995
10% share
5,587g
20 CS · 0.9/m
Red side
VictoryWalest#0000
Illaoi · Top
4 / 2 / 2
26.1% KP
14,127
21.1% share
11,475g
230 CS · 10.6/m
Cristi MV#ZZZ
Xin Zhao · Jungle
6 / 1 / 3
39.1% KP
11,352
17% share
11,009g
196 CS · 9.1/m
hopecore#123
Kassadin · Mid
7 / 0 / 5
52.2% KP
21,557
32.2% share
12,636g
218 CS · 10.1/m
Derelict #EUNE
Draven · ADC
3 / 5 / 3
26.1% KP
10,668
15.9% share
11,932g
192 CS · 8.9/m
Lebronze Jamess#1111
Zoe · Support
3 / 4 / 6
39.1% KP
9,184
13.7% share
7,621g
31 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
