Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 189 days ago
9 / 9 / 1
K / D / A
50%
Kill participation
1,110.2
Damage / min
22,222g
587.6 gold / min
30
13 placed · 6 cleared
398
10.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
5
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBurgerBoyBoy#EUNE
Akali · Top
5 / 11 / 2
35% KP
28,063
23.2% share
13,557g
232 CS · 6.1/m
Broken1321#EUNE
Smolder · Jungle
3 / 4 / 8
55% KP
23,250
19.2% share
13,881g
280 CS · 7.4/m
Puczdolf#EUNE
Anivia · Mid
2 / 8 / 6
40% KP
19,085
15.8% share
12,881g
266 CS · 7/m
mute all random#EUNE
Yunara · ADC
9 / 9 / 1
50% KP
41,984
34.7% share
22,222g
398 CS · 10.5/m
Habibi Kamil#EUNE
Lulu · Support
1 / 3 / 11
60% KP
8,679
7.2% share
10,128g
27 CS · 0.7/m
Red side
VictoryPales#2137
Aatrox · Top
10 / 5 / 8
51.4% KP
34,874
23.7% share
17,151g
273 CS · 7.2/m
Trillimix#EUNE
Ambessa · Jungle
8 / 4 / 8
45.7% KP
28,459
19.3% share
18,482g
330 CS · 8.7/m
Vanja#XAXAX
Qiyana · Mid
4 / 7 / 10
40% KP
29,547
20.1% share
14,019g
238 CS · 6.3/m
GODxKratos#EUNE
Hwei · ADC
13 / 3 / 6
54.3% KP
44,860
30.5% share
20,201g
331 CS · 8.8/m
불 속으로 몸을 던져라#인종차별
Nami · Support
0 / 1 / 21
60% KP
9,360
6.4% share
11,753g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
