Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Defeat
Ranked Solo/Duo · 188 days ago
2 / 9 / 5
K / D / A
31.8%
Kill participation
544
Damage / min
10,993g
436.2 gold / min
16
7 placed · 2 cleared
201
8 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHECU enjoyer#46464
Ornn · Top
3 / 4 / 17
44.4% KP
15,247
13.2% share
10,261g
167 CS · 6.6/m
CHXSE Klaus#1v9
Rengar · Jungle
10 / 3 / 7
37.8% KP
16,248
14.1% share
13,152g
209 CS · 8.3/m
MasterStealthy#EUNE
Vex · Mid
4 / 9 / 12
35.6% KP
20,007
17.3% share
9,850g
153 CS · 6.1/m
ZTK Tyta#EUNE
Jinx · ADC
27 / 2 / 6
73.3% KP
53,958
46.8% share
22,034g
247 CS · 9.8/m
LostInMoon#323
Nautilus · Support
1 / 4 / 31
71.1% KP
9,875
8.6% share
9,522g
24 CS · 1/m
Red side
DefeatAgios Plein#Plein
Qiyana · Top
7 / 10 / 4
50% KP
23,561
29.8% share
10,845g
139 CS · 5.5/m
hot furry gamer#Ava
Rek'Sai · Jungle
4 / 7 / 5
40.9% KP
12,536
15.9% share
11,641g
177 CS · 7/m
SefiroKING#GOD
Sylas · Mid
9 / 8 / 6
68.2% KP
25,486
32.2% share
11,091g
187 CS · 7.4/m
mute all random#EUNE
Aphelios · ADC
2 / 9 / 5
31.8% KP
13,708
17.3% share
10,993g
201 CS · 8/m
Habibi Kamil#EUNE
Rakan · Support
0 / 11 / 12
54.5% KP
3,776
4.8% share
6,728g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
