Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 188 days ago
10 / 4 / 11
K / D / A
43.8%
Kill participation
1,160.9
Damage / min
15,716g
608.4 gold / min
13
8 placed · 2 cleared
246
9.5 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTroubleblood20#EUNE
Camille · Top
7 / 8 / 7
29.2% KP
26,067
17.9% share
10,951g
169 CS · 6.5/m
CloserToTheEdge#EUNE
Rengar · Jungle
17 / 4 / 7
50% KP
39,270
27% share
17,180g
226 CS · 8.7/m
Pan Pietruszka#Szpąt
Vex · Mid
8 / 5 / 9
35.4% KP
24,087
16.5% share
11,971g
196 CS · 7.6/m
mute all random#EUNE
Kalista · ADC
10 / 4 / 11
43.8% KP
29,991
20.6% share
15,716g
246 CS · 9.5/m
Habibi Kamil#EUNE
Senna · Support
6 / 6 / 21
56.3% KP
26,160
18% share
11,771g
18 CS · 0.7/m
Red side
DefeatCHXSE Klaus#1v9
Dr. Mundo · Top
2 / 7 / 4
23.1% KP
14,664
17.6% share
8,627g
167 CS · 6.5/m
º King Khada º#BVITW
Viego · Jungle
12 / 13 / 2
53.8% KP
20,459
24.5% share
14,506g
153 CS · 5.9/m
ZTK Tyta#EUNE
Orianna · Mid
3 / 8 / 10
50% KP
17,734
21.2% share
10,261g
203 CS · 7.9/m
spooshi#0000
Tristana · ADC
8 / 10 / 5
50% KP
23,024
27.6% share
13,156g
156 CS · 6/m
QUERSTO#EUNE
Sona · Support
1 / 10 / 14
57.7% KP
7,641
9.1% share
7,234g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
