Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 188 days ago
12 / 2 / 6
K / D / A
66.7%
Kill participation
1,259.3
Damage / min
14,218g
635.2 gold / min
10
6 placed · 2 cleared
199
8.9 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSilosaSun#vau
Malphite · Top
2 / 4 / 2
26.7% KP
7,269
14.8% share
7,026g
147 CS · 6.6/m
najt#uwu
Hecarim · Jungle
4 / 7 / 3
46.7% KP
8,902
18.2% share
8,162g
144 CS · 6.4/m
PGBadger#EUNE
Anivia · Mid
6 / 5 / 4
66.7% KP
17,595
35.9% share
9,730g
163 CS · 7.3/m
SWH IN NEVADA#DJJNR
Draven · ADC
2 / 7 / 4
40% KP
10,968
22.4% share
9,371g
178 CS · 8/m
heavens fall#wish
Thresh · Support
1 / 6 / 3
26.7% KP
4,236
8.7% share
6,383g
24 CS · 1.1/m
Red side
VictoryJustice#〆 〆
Cassiopeia · Top
4 / 2 / 4
29.6% KP
16,429
20% share
10,970g
215 CS · 9.6/m
little bro#5310
Talon · Jungle
6 / 1 / 2
29.6% KP
11,050
13.5% share
11,157g
211 CS · 9.4/m
apantsak#ΝΩΕ
Kalista · Mid
4 / 7 / 7
40.7% KP
20,417
24.9% share
10,594g
176 CS · 7.9/m
mute all random#EUNE
Yunara · ADC
12 / 2 / 6
66.7% KP
28,187
34.4% share
14,218g
199 CS · 8.9/m
Habibi Kamil#EUNE
Braum · Support
1 / 3 / 17
66.7% KP
5,940
7.2% share
7,968g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
