Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 188 days ago
6 / 9 / 4
K / D / A
50%
Kill participation
832.2
Damage / min
15,258g
521.6 gold / min
22
8 placed · 7 cleared
299
10.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhide on top#0000
Tahm Kench · Top
4 / 4 / 6
31.3% KP
11,571
10.5% share
9,962g
156 CS · 5.3/m
xShadowsx12#EUNE
Diana · Jungle
16 / 3 / 5
65.6% KP
32,795
29.7% share
17,102g
248 CS · 8.5/m
Leash Me YAYA#kicia
Yasuo · Mid
6 / 7 / 10
50% KP
24,579
22.3% share
13,699g
242 CS · 8.3/m
hi im surii#SUR1
Ezreal · ADC
4 / 2 / 13
53.1% KP
30,955
28.1% share
16,055g
290 CS · 9.9/m
kitty lover#0903
Nami · Support
2 / 4 / 16
56.3% KP
10,439
9.5% share
8,925g
20 CS · 0.7/m
Red side
DefeatXDmonS#BOSS
Varus · Top
2 / 9 / 5
35% KP
22,342
24.6% share
11,649g
229 CS · 7.8/m
CoffeeInBot#0001
Jarvan IV · Jungle
3 / 4 / 11
70% KP
10,600
11.7% share
11,002g
195 CS · 6.7/m
Hepha#xpp
Katarina · Mid
8 / 7 / 2
50% KP
24,895
27.4% share
12,681g
211 CS · 7.2/m
mute all random#EUNE
Yunara · ADC
6 / 9 / 4
50% KP
24,342
26.8% share
15,258g
299 CS · 10.2/m
Habibi Kamil#EUNE
Nidalee · Support
1 / 3 / 11
60% KP
8,720
9.6% share
7,776g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
