Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 187 days ago
5 / 8 / 7
K / D / A
46.2%
Kill participation
822.3
Damage / min
12,642g
441 gold / min
20
9 placed · 5 cleared
242
8.4 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMrHuge#1604
Orianna · Top
10 / 3 / 17
55.1% KP
37,311
25.3% share
14,791g
202 CS · 7/m
ShadowLovi#EUNE
Kha'Zix · Jungle
14 / 5 / 6
40.8% KP
37,905
25.7% share
19,276g
262 CS · 9.1/m
1v3 ADcarry#EUNE
Kayle · Mid
8 / 6 / 9
34.7% KP
30,185
20.5% share
13,789g
245 CS · 8.5/m
ShyBeast#EUNE
Nilah · ADC
14 / 6 / 8
44.9% KP
29,426
20% share
17,707g
203 CS · 7.1/m
High Tempo#Kαtα
Thresh · Support
3 / 6 / 26
59.2% KP
12,423
8.4% share
10,298g
32 CS · 1.1/m
Red side
Defeatkiss#slayy
Smolder · Top
1 / 13 / 1
7.7% KP
13,427
13.4% share
8,534g
188 CS · 6.6/m
RiskyGank00#EUNE
Lee Sin · Jungle
6 / 12 / 6
46.2% KP
15,702
15.6% share
11,218g
160 CS · 5.6/m
Lukys#EUNE1
Vladimir · Mid
8 / 9 / 3
42.3% KP
33,497
33.3% share
13,461g
243 CS · 8.5/m
mute all random#EUNE
Varus · ADC
5 / 8 / 7
46.2% KP
23,572
23.5% share
12,642g
242 CS · 8.4/m
Habibi Kamil#EUNE
Nidalee · Support
6 / 7 / 13
73.1% KP
14,274
14.2% share
9,942g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
