Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Victory
Ranked Solo/Duo · 186 days ago
10 / 6 / 7
K / D / A
53.1%
Kill participation
1,062.8
Damage / min
16,457g
557.5 gold / min
15
7 placed · 3 cleared
264
8.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPolamieCiKostkii#EUNE
Jax · Top
6 / 5 / 0
21.4% KP
29,818
23.2% share
12,900g
258 CS · 8.7/m
La Noche Triste#Sweet
Zed · Jungle
7 / 7 / 10
60.7% KP
21,146
16.4% share
12,101g
172 CS · 5.8/m
el primo#1312
Viktor · Mid
11 / 7 / 5
57.1% KP
41,883
32.5% share
13,824g
240 CS · 8.1/m
tsikita#EUNE
Smolder · ADC
3 / 7 / 6
32.1% KP
25,219
19.6% share
11,340g
217 CS · 7.4/m
Jinkx Monsoon#9147
Nami · Support
1 / 6 / 10
39.3% KP
10,708
8.3% share
7,525g
16 CS · 0.5/m
Red side
VictoryDJFrytek#EUNE
Riven · Top
9 / 6 / 5
43.8% KP
37,630
29% share
14,847g
253 CS · 8.6/m
akiveraznemhaver#futom
Shaco · Jungle
4 / 3 / 4
25% KP
22,140
17.1% share
11,817g
219 CS · 7.4/m
Hepha#xpp
Sylas · Mid
4 / 9 / 6
31.3% KP
21,132
16.3% share
10,133g
186 CS · 6.3/m
mute all random#EUNE
Kog'Maw · ADC
10 / 6 / 7
53.1% KP
31,371
24.2% share
16,457g
264 CS · 8.9/m
Habibi Kamil#EUNE
Nidalee · Support
5 / 4 / 19
75% KP
17,400
13.4% share
11,992g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
