Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kog'Maw
Defeat
Ranked Solo/Duo · 186 days ago
6 / 13 / 1
K / D / A
33.3%
Kill participation
1,266.5
Damage / min
11,050g
424.5 gold / min
20
8 placed · 3 cleared
182
7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatolé#čko
Kayle · Top
8 / 4 / 4
57.1% KP
22,809
25.1% share
11,239g
207 CS · 8/m
Čuspic nešlo nic#6969
Naafiri · Jungle
2 / 6 / 4
28.6% KP
12,646
13.9% share
9,575g
171 CS · 6.6/m
Addicted#Simon
Yasuo · Mid
4 / 7 / 2
28.6% KP
13,175
14.5% share
12,148g
229 CS · 8.8/m
mute all random#EUNE
Kog'Maw · ADC
6 / 13 / 1
33.3% KP
32,972
36.3% share
11,050g
182 CS · 7/m
Habibi Kamil#EUNE
Nidalee · Support
1 / 12 / 7
38.1% KP
9,354
10.3% share
7,228g
29 CS · 1.1/m
Red side
Victorybulbazałr#meow
Vladimir · Top
1 / 9 / 4
11.9% KP
16,743
15.4% share
8,185g
146 CS · 5.6/m
SCHADENFREUDE#1337
Briar · Jungle
17 / 1 / 5
52.4% KP
30,012
27.6% share
13,724g
157 CS · 6/m
DejviniBobini#L9ks
Viktor · Mid
11 / 5 / 4
35.7% KP
29,062
26.7% share
12,586g
225 CS · 8.6/m
Mpakalogataki#Lucky
Senna · ADC
8 / 2 / 16
57.1% KP
19,003
17.5% share
13,871g
190 CS · 7.3/m
ive seen enough#goff
Nautilus · Support
5 / 4 / 18
54.8% KP
13,929
12.8% share
9,751g
29 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
