Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 185 days ago
2 / 5 / 4
K / D / A
25%
Kill participation
541.5
Damage / min
15,018g
455.8 gold / min
26
10 placed · 7 cleared
335
10.2 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatANERGOS#OAED2
Twitch · Top
9 / 14 / 1
41.7% KP
34,326
33.9% share
14,692g
192 CS · 5.8/m
cubanlink#EUNE
Fiddlesticks · Jungle
4 / 7 / 8
50% KP
17,855
17.6% share
12,089g
199 CS · 6/m
xxxTalonGaming36#0001
Akshan · Mid
7 / 6 / 4
45.8% KP
22,785
22.5% share
13,519g
251 CS · 7.6/m
mute all random#EUNE
Kalista · ADC
2 / 5 / 4
25% KP
17,842
17.6% share
15,018g
335 CS · 10.2/m
WídePeepoSad#EUNE
Blitzcrank · Support
2 / 6 / 11
54.2% KP
8,443
8.3% share
8,978g
32 CS · 1/m
Red side
VictoryPuczdolf#EUNE
Irelia · Top
10 / 8 / 4
36.8% KP
23,927
22.5% share
16,547g
279 CS · 8.5/m
PleaseDontGrief#EUNE
Jarvan IV · Jungle
9 / 4 / 15
63.2% KP
21,900
20.6% share
17,209g
297 CS · 9/m
Might be better#EUNE
Syndra · Mid
8 / 6 / 10
47.4% KP
22,426
21.1% share
13,286g
193 CS · 5.9/m
xniJ#EUNE
Jinx · ADC
10 / 3 / 8
47.4% KP
32,756
30.8% share
18,324g
262 CS · 8/m
Naterezimwieczyn#EUNE
Milio · Support
1 / 3 / 18
50% KP
5,350
5% share
9,727g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
