Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 185 days ago
12 / 5 / 9
K / D / A
53.8%
Kill participation
1,294
Damage / min
18,987g
637.9 gold / min
12
9 placed · 2 cleared
291
9.8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZera#ΧΧΧ
Annie · Top
4 / 10 / 4
20.5% KP
26,753
20% share
10,891g
185 CS · 6.2/m
ÁPØŁLO#SUPRA
Cho'Gath · Jungle
12 / 0 / 6
46.2% KP
25,331
19% share
14,908g
223 CS · 7.5/m
Miinu#EUNE
Naafiri · Mid
10 / 6 / 6
41% KP
34,056
25.5% share
15,775g
251 CS · 8.4/m
mute all random#EUNE
Yunara · ADC
12 / 5 / 9
53.8% KP
38,517
28.8% share
18,987g
291 CS · 9.8/m
AX7 Bengulita#EUNE
Lulu · Support
1 / 4 / 19
51.3% KP
8,869
6.6% share
9,547g
28 CS · 0.9/m
Red side
DefeatAndrzejRozbójnik#EUNE
Malphite · Top
2 / 2 / 12
56% KP
20,266
23.6% share
10,853g
203 CS · 6.8/m
Shiziniu#21115
Wukong · Jungle
5 / 10 / 11
64% KP
20,411
23.8% share
10,538g
136 CS · 4.6/m
WeakSideSpiner#BRUCE
Sylas · Mid
7 / 15 / 5
48% KP
23,243
27.1% share
10,371g
160 CS · 5.4/m
Kafaflaczek69#EUNE
Lucian · ADC
8 / 8 / 3
44% KP
13,730
16% share
15,359g
234 CS · 7.9/m
Novv#2137
Nami · Support
3 / 4 / 13
64% KP
8,057
9.4% share
7,932g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
