Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Defeat
Ranked Solo/Duo · 184 days ago
15 / 10 / 13
K / D / A
65.1%
Kill participation
2,059.8
Damage / min
23,229g
631.2 gold / min
33
12 placed · 3 cleared
360
9.8 CS / min
Objective control
3
Dragons
2
Baron
13
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySideQuestNpc#COINS
Gnar · Top
7 / 8 / 9
30.2% KP
31,186
15.9% share
16,429g
247 CS · 6.7/m
PILKER SPRITE#4WB
Graves · Jungle
16 / 5 / 8
45.3% KP
40,400
20.6% share
22,635g
372 CS · 10.1/m
spooshi#0000
Tristana · Mid
19 / 9 / 9
52.8% KP
50,748
25.8% share
20,421g
274 CS · 7.4/m
Conqueror#Honor
Swain · ADC
11 / 11 / 18
54.7% KP
59,337
30.2% share
16,284g
175 CS · 4.8/m
Warden#h0nor
Rell · Support
0 / 10 / 37
69.8% KP
14,681
7.5% share
11,909g
34 CS · 0.9/m
Red side
DefeatXusopnixths#niaou
Illaoi · Top
4 / 12 / 7
25.6% KP
48,293
22.4% share
14,169g
293 CS · 8/m
CDXLIV#CDXLI
Kha'Zix · Jungle
12 / 11 / 6
41.9% KP
34,965
16.2% share
20,716g
249 CS · 6.8/m
Wicia#Bloom
Ahri · Mid
10 / 7 / 10
46.5% KP
39,412
18.3% share
15,814g
251 CS · 6.8/m
mute all random#EUNE
Xayah · ADC
15 / 10 / 13
65.1% KP
75,799
35.1% share
23,229g
360 CS · 9.8/m
Habibi Kamil#EUNE
Thresh · Support
2 / 13 / 25
62.8% KP
17,249
8% share
11,176g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
