Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 181 days ago
10 / 4 / 6
K / D / A
45.7%
Kill participation
1,123.4
Damage / min
12,207g
606.3 gold / min
8
6 placed · 0 cleared
171
8.5 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSnaw#euww
Vayne · Top
2 / 6 / 2
40% KP
9,361
17.9% share
6,596g
111 CS · 5.5/m
PrincePolo#BUBR
Ekko · Jungle
5 / 6 / 1
60% KP
11,332
21.6% share
7,929g
125 CS · 6.2/m
Triple Q Enjoyer#FYG8
Zed · Mid
0 / 7 / 1
10% KP
15,425
29.4% share
6,875g
150 CS · 7.5/m
Mpakalogataki#Lucky
Kai'Sa · ADC
2 / 6 / 5
70% KP
8,638
16.5% share
6,334g
123 CS · 6.1/m
Amelia#EUW13
Nautilus · Support
1 / 10 / 6
70% KP
7,645
14.6% share
5,384g
28 CS · 1.4/m
Red side
VictoryTheShackledOne#TSC
Teemo · Top
6 / 2 / 7
37.1% KP
16,875
21.2% share
9,863g
173 CS · 8.6/m
ei nu ma cunosc#14657
Hecarim · Jungle
9 / 0 / 8
48.6% KP
12,820
16.1% share
11,364g
188 CS · 9.3/m
Keria On Ggb#KR01
Sylas · Mid
10 / 1 / 7
48.6% KP
20,627
25.9% share
10,220g
146 CS · 7.3/m
mute all random#EUNE
Yunara · ADC
10 / 4 / 6
45.7% KP
22,617
28.4% share
12,207g
171 CS · 8.5/m
Habibi Kamil#EUNE
Braum · Support
0 / 3 / 24
68.6% KP
6,688
8.4% share
6,877g
21 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
