Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Flex · 181 days ago
14 / 7 / 4
K / D / A
64.3%
Kill participation
1,460.4
Damage / min
20,114g
646.1 gold / min
29
10 placed · 4 cleared
290
9.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRicskoma#EUNE
Warwick · Top
10 / 6 / 3
37.1% KP
28,112
21.5% share
12,436g
201 CS · 6.5/m
LittleCheese#EUNE
Teemo · Jungle
8 / 8 / 14
62.9% KP
33,826
25.9% share
13,524g
216 CS · 6.9/m
skogen74#EUNE
Yasuo · Mid
10 / 3 / 6
45.7% KP
32,207
24.7% share
17,311g
301 CS · 9.7/m
AdamFekete#azjo
Senna · ADC
3 / 5 / 13
45.7% KP
25,035
19.2% share
14,116g
220 CS · 7.1/m
TheGoodestGuy#EUWE
Sona · Support
4 / 6 / 16
57.1% KP
11,276
8.6% share
10,033g
18 CS · 0.6/m
Red side
DefeatThe Quıckness#EUNE
Sion · Top
2 / 8 / 9
39.3% KP
22,261
18.1% share
10,819g
191 CS · 6.1/m
chopped KING#MASTA
Master Yi · Jungle
5 / 13 / 4
32.1% KP
15,219
12.4% share
11,205g
152 CS · 4.9/m
Cholly#EUNE
Lux · Mid
5 / 4 / 6
39.3% KP
24,506
19.9% share
10,262g
199 CS · 6.4/m
mute all random#EUNE
Yunara · ADC
14 / 7 / 4
64.3% KP
45,468
37% share
20,114g
290 CS · 9.3/m
Andy#pivo
Karma · Support
2 / 3 / 18
71.4% KP
15,542
12.6% share
10,998g
40 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
