Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Defeat
Summoner's Rift · 179 days ago
7 / 6 / 11
K / D / A
69.2%
Kill participation
2,084.8
Damage / min
21,027g
868.9 gold / min
20
10 placed · 3 cleared
214
8.8 CS / min
Objective control
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMildee5#EUNE
Maokai · Top
3 / 11 / 6
34.6% KP
30,462
17% share
16,091g
75 CS · 3.1/m
kaneki#mιa
Bel'Veth · Jungle
9 / 11 / 6
57.7% KP
28,373
15.9% share
16,456g
103 CS · 4.3/m
Ben Yahu#ISRL
Yorick · Mid
5 / 9 / 11
61.5% KP
32,475
18.2% share
17,590g
170 CS · 7/m
mute all random#EUNE
Malzahar · ADC
7 / 6 / 11
69.2% KP
50,451
28.2% share
21,027g
214 CS · 8.8/m
misamane#wera
Zyra · Support
2 / 10 / 18
76.9% KP
37,122
20.8% share
16,236g
51 CS · 2.1/m
Red side
VictorySargurmurn#EUNE
Dr. Mundo · Top
11 / 4 / 13
51.1% KP
43,271
26.5% share
18,397g
114 CS · 4.7/m
SmokuPowyroku#SMOKU
Twitch · Jungle
16 / 7 / 10
55.3% KP
49,991
30.7% share
20,039g
114 CS · 4.7/m
bigfatpeanut#6969
Yasuo · Mid
4 / 6 / 14
38.3% KP
19,008
11.7% share
18,292g
139 CS · 5.7/m
EDII#EUNE
Akshan · ADC
13 / 3 / 13
55.3% KP
34,567
21.2% share
25,935g
186 CS · 7.7/m
Fillio#EUNE
Sona · Support
3 / 6 / 30
70.2% KP
16,262
10% share
18,652g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
