Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 179 days ago
22 / 10 / 10
K / D / A
66.7%
Kill participation
1,915.6
Damage / min
21,150g
690 gold / min
33
11 placed · 11 cleared
186
6.1 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVysávací Mojmíš#krev
Shen · Top
8 / 3 / 16
50% KP
16,370
11.2% share
13,288g
186 CS · 6.1/m
Lukyn ぷ#BOŽKA
Jarvan IV · Jungle
8 / 4 / 22
62.5% KP
22,199
15.2% share
14,369g
194 CS · 6.3/m
Andy#pivo
Vex · Mid
8 / 9 / 21
60.4% KP
40,468
27.8% share
13,325g
179 CS · 5.8/m
mute all random#EUNE
Yunara · ADC
22 / 10 / 10
66.7% KP
58,714
40.3% share
21,150g
186 CS · 6.1/m
Linda#asset
Lulu · Support
2 / 12 / 31
68.8% KP
7,885
5.4% share
10,143g
18 CS · 0.6/m
Red side
DefeatFLAME#REACT
Yasuo · Top
8 / 10 / 6
36.8% KP
25,981
20.6% share
12,612g
210 CS · 6.9/m
OCB Stfn#1323
Rek'Sai · Jungle
7 / 7 / 11
47.4% KP
15,811
12.5% share
13,357g
212 CS · 6.9/m
Petrichor#0023
Aurora · Mid
8 / 9 / 11
50% KP
33,488
26.5% share
13,758g
200 CS · 6.5/m
jefrey yepsteal#KSXD
Kog'Maw · ADC
13 / 12 / 11
63.2% KP
37,887
30% share
16,807g
226 CS · 7.4/m
rain of tears#moon
Maokai · Support
2 / 11 / 21
60.5% KP
13,065
10.3% share
9,345g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
