Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Flex · 178 days ago
6 / 7 / 12
K / D / A
40.9%
Kill participation
819.2
Damage / min
17,428g
463.7 gold / min
44
14 placed · 11 cleared
283
7.5 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydemil#15710
Gangplank · Top
13 / 4 / 7
45.5% KP
53,246
34.9% share
20,303g
295 CS · 7.8/m
HYK HYUNKEL#994
Elise · Jungle
17 / 9 / 9
59.1% KP
35,238
23.1% share
18,335g
262 CS · 7/m
Han Yolo v2#EUNE
Ahri · Mid
7 / 9 / 13
45.5% KP
24,159
15.8% share
14,308g
205 CS · 5.5/m
mute all random#EUNE
Yunara · ADC
6 / 7 / 12
40.9% KP
30,789
20.2% share
17,428g
283 CS · 7.5/m
ZenDaR#EUNE
Braum · Support
1 / 8 / 26
61.4% KP
9,304
6.1% share
10,889g
25 CS · 0.7/m
Red side
DefeatLukyn ぷ#BOŽKA
Jayce · Top
1 / 10 / 6
18.9% KP
25,148
17.8% share
11,986g
268 CS · 7.1/m
LOL OVER HOES#EUNE
Amumu · Jungle
5 / 15 / 17
59.5% KP
22,973
16.2% share
12,341g
164 CS · 4.4/m
Andy#pivo
Syndra · Mid
11 / 6 / 3
37.8% KP
35,569
25.1% share
17,791g
300 CS · 8/m
STWBERRY FERRARI#EUNE
Lucian · ADC
16 / 7 / 12
75.7% KP
48,036
34% share
21,545g
259 CS · 6.9/m
Linda#asset
Nami · Support
4 / 6 / 24
75.7% KP
9,716
6.9% share
12,109g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
