Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 173 days ago
4 / 9 / 4
K / D / A
47.1%
Kill participation
916.8
Damage / min
12,635g
480.1 gold / min
17
8 placed · 3 cleared
199
7.6 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVeni Vidii Vicii#JGDIF
Briar · Top
5 / 8 / 14
47.5% KP
22,014
21.8% share
10,556g
152 CS · 5.8/m
Leka#12345
Rek'Sai · Jungle
16 / 2 / 6
55% KP
28,989
28.7% share
14,605g
189 CS · 7.2/m
zbyś odechł#CPN
Katarina · Mid
15 / 2 / 5
50% KP
28,333
28.1% share
14,529g
233 CS · 8.9/m
1300LP PIG#INT
Ezreal · ADC
2 / 3 / 9
27.5% KP
15,783
15.6% share
12,025g
223 CS · 8.5/m
deluxe janna#0000
Janna · Support
2 / 2 / 21
57.5% KP
5,814
5.8% share
8,965g
27 CS · 1/m
Red side
DefeatpoundTown#1912
Gwen · Top
4 / 5 / 6
58.8% KP
25,446
27.2% share
10,134g
213 CS · 8.1/m
TJ TJ#HIM
Talon · Jungle
4 / 6 / 9
76.5% KP
17,865
19.1% share
11,640g
169 CS · 6.4/m
goshuuu#EUNE
Syndra · Mid
4 / 10 / 5
52.9% KP
17,111
18.3% share
10,428g
185 CS · 7/m
mute all random#EUNE
Yunara · ADC
4 / 9 / 4
47.1% KP
24,128
25.8% share
12,635g
199 CS · 7.6/m
Zdravko sé zovem#EUNE
Karma · Support
1 / 10 / 7
47.1% KP
8,971
9.6% share
6,832g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
