Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 173 days ago
17 / 4 / 4
K / D / A
67.7%
Kill participation
1,463.2
Damage / min
19,724g
737.3 gold / min
14
7 placed · 1 cleared
265
9.9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryxBaIaTux#EUNE
Fiora · Top
5 / 7 / 6
47.8% KP
19,825
28% share
12,538g
199 CS · 7.4/m
TrundleToGlory#TTG
Trundle · Jungle
5 / 4 / 3
34.8% KP
9,522
13.5% share
11,901g
199 CS · 7.4/m
ELA KAI POU EII#EUNE
Ryze · Mid
9 / 6 / 7
69.6% KP
20,653
29.2% share
13,792g
198 CS · 7.4/m
KARKINO SE OLOUS#777
Ashe · ADC
3 / 7 / 13
69.6% KP
15,713
22.2% share
12,125g
180 CS · 6.7/m
113#2825
Milio · Support
1 / 7 / 16
73.9% KP
5,057
7.1% share
7,665g
19 CS · 0.7/m
Red side
DefeatShenning Tatum#SHENN
Shen · Top
2 / 4 / 9
35.5% KP
9,636
10.2% share
8,350g
137 CS · 5.1/m
TacozZ#EUNE
Sylas · Jungle
6 / 3 / 4
32.3% KP
12,762
13.6% share
11,105g
198 CS · 7.4/m
Clown In Art#Clown
Twisted Fate · Mid
4 / 6 / 9
41.9% KP
18,260
19.4% share
10,098g
158 CS · 5.9/m
mute all random#EUNE
Kalista · ADC
17 / 4 / 4
67.7% KP
39,141
41.6% share
19,724g
265 CS · 9.9/m
SKT T1 Cariga#EUNE
Rakan · Support
2 / 6 / 16
58.1% KP
14,265
15.2% share
8,959g
50 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
