Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 172 days ago
8 / 7 / 3
K / D / A
61.1%
Kill participation
885.6
Damage / min
13,164g
528 gold / min
21
8 placed · 6 cleared
247
9.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatvSharky69#6967
Sett · Top
2 / 8 / 1
16.7% KP
15,665
18.9% share
8,999g
177 CS · 7.1/m
ItsWaffle#JOE
Lillia · Jungle
4 / 5 / 3
38.9% KP
16,818
20.3% share
10,096g
204 CS · 8.2/m
FerrusNuke#Trial
Annie · Mid
2 / 7 / 3
27.8% KP
16,279
19.6% share
8,191g
178 CS · 7.1/m
mute all random#EUNE
Kalista · ADC
8 / 7 / 3
61.1% KP
22,080
26.6% share
13,164g
247 CS · 9.9/m
G2 Hellboy#EUNE
Blitzcrank · Support
2 / 8 / 10
66.7% KP
12,043
14.5% share
7,512g
18 CS · 0.7/m
Red side
VictoryxPrototypEx#EUNE
Volibear · Top
8 / 4 / 6
40% KP
19,640
19.2% share
12,638g
210 CS · 8.4/m
Snαke#EUNE
Talon · Jungle
12 / 2 / 5
48.6% KP
25,753
25.2% share
15,307g
194 CS · 7.8/m
ViegoIRL#666
Mel · Mid
8 / 5 / 12
57.1% KP
22,972
22.5% share
12,153g
229 CS · 9.2/m
CozMin#F3039
Veigar · ADC
6 / 3 / 9
42.9% KP
24,461
23.9% share
12,395g
217 CS · 8.7/m
MaleNapastii#9862
Alistar · Support
1 / 4 / 23
68.6% KP
9,398
9.2% share
8,202g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
