Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Xayah
Defeat
Ranked Flex · 171 days ago
8 / 5 / 2
K / D / A
58.8%
Kill participation
910.1
Damage / min
14,212g
528 gold / min
17
11 placed · 2 cleared
255
9.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Doran#mvp25
K'Sante · Top
2 / 7 / 2
23.5% KP
10,723
14.4% share
8,114g
165 CS · 6.1/m
Revillo#FRYTA
Amumu · Jungle
3 / 8 / 7
58.8% KP
11,491
15.4% share
8,934g
132 CS · 4.9/m
MIKOŁAJEK#QUE
Orianna · Mid
4 / 4 / 4
47.1% KP
23,448
31.4% share
9,797g
211 CS · 7.8/m
mute all random#EUNE
Xayah · ADC
8 / 5 / 2
58.8% KP
24,497
32.8% share
14,212g
255 CS · 9.5/m
s diana#EUNE
Nami · Support
0 / 8 / 9
52.9% KP
4,550
6.1% share
6,919g
21 CS · 0.8/m
Red side
VictoryTIM#LTS
Darius · Top
8 / 2 / 5
40.6% KP
17,445
20.3% share
14,313g
252 CS · 9.4/m
Prodigy#EURD
Master Yi · Jungle
16 / 1 / 11
84.4% KP
33,464
39% share
18,878g
280 CS · 10.4/m
WaitForDeathMark#GoD
Syndra · Mid
4 / 5 / 6
31.3% KP
15,763
18.4% share
12,087g
244 CS · 9.1/m
Lethal Machine#EUNE
Vayne · ADC
4 / 4 / 9
40.6% KP
14,712
17.1% share
11,341g
191 CS · 7.1/m
The Simple 0ne#EUNE
Braum · Support
0 / 5 / 21
65.6% KP
4,411
5.1% share
7,775g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
