Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aphelios
Victory
Ranked Solo/Duo · 171 days ago
6 / 5 / 9
K / D / A
48.4%
Kill participation
984.2
Damage / min
12,088g
497.1 gold / min
22
8 placed · 5 cleared
185
7.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNo Name 모#210
Cassiopeia · Top
8 / 2 / 6
45.2% KP
19,769
22.9% share
12,238g
201 CS · 8.3/m
kalmia kun#2222
Qiyana · Jungle
12 / 3 / 8
64.5% KP
23,499
27.3% share
14,194g
197 CS · 8.1/m
life supported#9991
Veigar · Mid
2 / 4 / 8
32.3% KP
11,440
13.3% share
9,691g
183 CS · 7.5/m
mute all random#EUNE
Aphelios · ADC
6 / 5 / 9
48.4% KP
23,933
27.8% share
12,088g
185 CS · 7.6/m
Pimflop#EUNE
Blitzcrank · Support
3 / 3 / 14
54.8% KP
7,531
8.7% share
8,233g
28 CS · 1.2/m
Red side
Defeatrobipnxar#EUNE
Cho'Gath · Top
2 / 11 / 4
37.5% KP
13,236
21.8% share
7,312g
134 CS · 5.5/m
Narcis#Kayn
Kayn · Jungle
6 / 6 / 3
56.3% KP
13,388
22% share
10,613g
149 CS · 6.1/m
The Final Judge#かわいい
Syndra · Mid
2 / 5 / 3
31.3% KP
19,113
31.4% share
8,467g
209 CS · 8.6/m
HillCroft#2115
Vayne · ADC
6 / 7 / 2
50% KP
11,370
18.7% share
9,184g
149 CS · 6.1/m
Giusha1337#EUNE
Lulu · Support
0 / 3 / 7
43.8% KP
3,718
6.1% share
5,880g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
