Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 171 days ago
20 / 5 / 6
K / D / A
61.9%
Kill participation
1,236.7
Damage / min
21,515g
736.4 gold / min
23
10 placed · 6 cleared
305
10.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHIGHest DPM#koren
Vayne · Top
8 / 8 / 3
26.2% KP
21,695
18.6% share
14,309g
238 CS · 8.1/m
anybishh int acc#2222
Naafiri · Jungle
9 / 5 / 5
33.3% KP
16,552
14.2% share
13,755g
162 CS · 5.5/m
oldtechnology#yyy
Morgana · Mid
3 / 5 / 12
35.7% KP
21,411
18.3% share
10,960g
181 CS · 6.2/m
mute all random#EUNE
Kalista · ADC
20 / 5 / 6
61.9% KP
36,133
30.9% share
21,515g
305 CS · 10.4/m
PRESEASON DOGS#EUNE
Senna · Support
2 / 8 / 23
59.5% KP
20,974
18% share
11,419g
18 CS · 0.6/m
Red side
Defeatsxmn#0411
Varus · Top
10 / 7 / 6
51.6% KP
32,011
28% share
13,344g
205 CS · 7/m
TeDDu#EUNE
Talon · Jungle
11 / 12 / 6
54.8% KP
27,015
23.6% share
14,165g
202 CS · 6.9/m
Dr Bombay#edv
Viktor · Mid
1 / 6 / 5
19.4% KP
24,804
21.7% share
11,163g
261 CS · 8.9/m
STΕRGY OFF ZERI#gulp
Draven · ADC
8 / 11 / 7
48.4% KP
25,027
21.9% share
15,174g
192 CS · 6.6/m
Vaulray#0000
Milio · Support
1 / 6 / 16
54.8% KP
5,503
4.8% share
8,198g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
