Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 163 days ago
9 / 7 / 1
K / D / A
41.7%
Kill participation
901.8
Damage / min
13,861g
519.1 gold / min
13
8 placed · 3 cleared
227
8.5 CS / min
Objective control
4
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybajto#EUNE
Mordekaiser · Top
3 / 2 / 3
25% KP
16,218
18.5% share
12,293g
260 CS · 9.7/m
Jacob#TOP1
Vi · Jungle
3 / 4 / 4
29.2% KP
8,158
9.3% share
10,839g
201 CS · 7.5/m
Diligis4Ever#Ever
Xin Zhao · Mid
7 / 5 / 4
45.8% KP
22,651
25.8% share
13,480g
257 CS · 9.6/m
mute all random#EUNE
Kalista · ADC
9 / 7 / 1
41.7% KP
24,079
27.4% share
13,861g
227 CS · 8.5/m
ZenDaR#EUNE
Senna · Support
2 / 3 / 10
50% KP
16,618
18.9% share
9,720g
21 CS · 0.8/m
Red side
DefeatNasser#6969
Illaoi · Top
4 / 6 / 2
28.6% KP
25,435
27.7% share
9,701g
210 CS · 7.9/m
π diddy#oil1
Graves · Jungle
9 / 4 / 5
66.7% KP
26,670
29% share
14,429g
238 CS · 8.9/m
I Love Vandalizm#ILV
Syndra · Mid
1 / 8 / 4
23.8% KP
17,968
19.6% share
9,085g
205 CS · 7.7/m
Rinami#0303
Mel · ADC
7 / 0 / 5
57.1% KP
15,179
16.5% share
11,027g
170 CS · 6.4/m
palm beach Pete#EUNE1
Nami · Support
0 / 6 / 14
66.7% KP
6,628
7.2% share
7,224g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
