Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jax
Victory
Normal Draft · 158 days ago
7 / 10 / 6
K / D / A
30.2%
Kill participation
898.3
Damage / min
15,629g
448.5 gold / min
19
9 placed · 3 cleared
292
8.4 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymute all random#EUNE
Jax · Top
7 / 10 / 6
30.2% KP
31,306
18.6% share
15,629g
292 CS · 8.4/m
Bundyra#31105
Sylas · Jungle
13 / 5 / 6
44.2% KP
38,254
22.7% share
17,299g
295 CS · 8.5/m
EQF Yasuo#EUNE1
Yasuo · Mid
15 / 5 / 8
53.5% KP
51,569
30.6% share
18,509g
330 CS · 9.5/m
same moon#rita
Viktor · ADC
5 / 11 / 12
39.5% KP
35,076
20.8% share
13,984g
208 CS · 6/m
subtle halo#Areos
Nami · Support
3 / 12 / 20
53.5% KP
12,487
7.4% share
10,609g
26 CS · 0.7/m
Red side
DefeatiL0veMyKitty#EUNE
Swain · Top
4 / 15 / 8
27.9% KP
25,452
18.8% share
11,217g
181 CS · 5.2/m
TruLesnik#1337
Shyvana · Jungle
16 / 4 / 4
46.5% KP
26,254
19.4% share
19,329g
319 CS · 9.2/m
SlayussyKing#QUEEN
Seraphine · Mid
4 / 8 / 9
30.2% KP
22,581
16.7% share
12,160g
248 CS · 7.1/m
Yumeko#IDK
Zeri · ADC
19 / 6 / 9
65.1% KP
48,079
35.6% share
22,220g
306 CS · 8.8/m
Duschii#BRUH
Thresh · Support
0 / 10 / 22
51.2% KP
12,815
9.5% share
10,413g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
