Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 156 days ago
23 / 10 / 6
K / D / A
63%
Kill participation
1,843.2
Damage / min
25,051g
667.7 gold / min
33
12 placed · 4 cleared
323
8.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHUkiller#EUNE
Sion · Top
7 / 6 / 6
41.9% KP
42,799
25.3% share
15,088g
254 CS · 6.8/m
aX Zeko#GLIDE
Vi · Jungle
4 / 11 / 9
41.9% KP
20,817
12.3% share
13,569g
244 CS · 6.5/m
Pridza#EUNE
Viktor · Mid
11 / 9 / 9
64.5% KP
62,344
36.9% share
16,696g
271 CS · 7.2/m
Duen#Faker
Jinx · ADC
9 / 12 / 7
51.6% KP
33,663
19.9% share
18,089g
239 CS · 6.4/m
Teiws#EUNE
Ivern · Support
0 / 8 / 22
71% KP
9,535
5.6% share
10,852g
38 CS · 1/m
Red side
Victoryfishcow#toxar
Vladimir · Top
5 / 4 / 10
32.6% KP
32,016
19.5% share
13,801g
262 CS · 7/m
Χiao Ling Bing#NBA
Pantheon · Jungle
8 / 4 / 7
32.6% KP
20,508
12.5% share
15,309g
239 CS · 6.4/m
RAZAK#werca
Qiyana · Mid
10 / 5 / 16
56.5% KP
37,009
22.5% share
17,620g
273 CS · 7.3/m
mute all random#EUNE
Kalista · ADC
23 / 10 / 6
63% KP
69,150
42.1% share
25,051g
323 CS · 8.6/m
misamane#wera
Renata Glasc · Support
0 / 8 / 28
60.9% KP
5,549
3.4% share
11,201g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
